This gamestart gives the player a deadline to obtain several million credits. Poisoned Paranid Sector Preacher's Refuge or Heaven's Assertion Ship Paranid TS Demeter Hauler Weapons 1 Impulse Ray Emitter Credits 9,268 Cr Prerequisites Complete the mission at the beginning of the Tormented Teladi gamestart Storyline All This gamestart allows the player to obtain an overtuned Enhanced Kea. Tormented Teladi Sector Sanctity of Corruption, Tears of Greed, or Acquisition Repository Ship Teladi M5 Harrier Hauler Weapons 2 Impulse Ray Emitters Credits 1,960 Cr Prerequisites Trade rank 15 "Petty Financier" Storyline All (Author's Note: The misspelling of this start is intentional, as the actual title is blocked by the wiki's spam filter.) This gamestart claims to be challenging and may prove itself right, occasionally sending strong waves of pirate vessels to periodically harass the player. This is arguably the second most common gamestart, as the player begins with a trade vessel they can put to work immediately.īancrupt Assassin Sector Aladna Hill Ship Split M3 Mamba Weapons 2 High Energy Plasma Throwers Credits 0 Cr Prerequisites None Storyline All This gamestart allows the player to enter the Terran plot without a bridging mission.Īrgon Patriot Sector Omicron Lyrae Ship Argon M4+ Elite Weapons 4 Particle Accelerator Cannons Credits 1,928 Cr Prerequisites None Storyline All Humble Merchant Sector Herron's Nebula Ships Argon TS Mercury, Argon M5 Discoverer Weapons None Credits 9,650 Cr Prerequisites None Storyline All USC Commander Sector Uranus Ship Terran M3 Scimitar Weapons 6 EMPCs Credits 1,000 Cr Prerequisites Terran plot completed, Fight rank 16 "Specialist" Storyline All It puts the player into the Terran plot without requiring a bridging mission. This is arguably the most commonly chosen gamestart, particularly for new players. Terran Defender Sector Uranus Ship Terran M4 Sabre Weapons 2 Electro-Magnetic Plasma Cannons Credits 1,000 Cr Prerequisites None Storyline All All gamestarts except Terran Defender, USC Commander, and Aldran Adventurer require a bridging mission to begin the Terran plot. Credits The amount of money the player starts with Prerequisites What the player must do to unlock this gamestart. Weapons The guns the starting ship is equipped with. Ship The Ships|ship(s) the player starts out owning. Obviously use the variable where you stored your message as the message argument.Key Sector The sector(s) the player enters the game in after the opening cinematic. Under "Audio Commands", you can either have a pop-up message using "send incoming message to player" (set the last argument to the constant "TRUE" so it will pop up), or you can have a subtitle line appear on the bottom of the screen using "Display subtitle text". Press on the question mark and select, from the first menu, the name of the variable where you stored the number of the notoriety.ĥ- Third line: chose a way to display the message. In the script window, you should now have something like: Then press the "." at the end on the line, select "+" from the symbols menu. Here you can write, for example, "Notoriety is ". The second input will be the message itself. First input will be the name of the variable that stores the message, say "msg". In the last argument, chose "Select race again" and select the name of the player, for example, if u started with Humble Merchant, your player name will be "Hari Gul".Ĥ- Second line: Build a message using the first command in "General commands". You will be able to change it later depending on your needs. In the second argument, chose "Select a race" and then chose Yaki, Pirates of whatever you might need. Press on the first one, the chose "" and chose a name. Be careful to use the command with "from race", not "to race".ģ- You have to set 3 arguments (the ""). Hoping that you are at least a bit familiar with the script editor, you just have to:Ģ- First line:Under "General Object command", find the command "get notoriety from race". I am FAR from being an expert in the script editor language so I did a very basic script. I recently had the same question, so with some help from this forum I "wrote" the few lines needed.
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